3ds To Cia Converter For Pc
2021年1月31日Download here: http://gg.gg/o51zq
Use GodMode9 to convert your.3ds ROM’s to.cia files that can be installed on your 3DS Install Virtual Console Games (GBC, GBA, SNES etc) Convert ROM’s to Virtual Console titles and install them directly to your Home menu using New Super Ultimate Injector Play DS Games with TWiLight Menu. 4: Converting.3ds files to.cia. Locate the newly-generated.xorpad files, and copy them to //3DS Simple CIA Converter/xorpads. Re-open ’3dssimplecia.exe,’ and click on ’Convert 3DS ROM to CIA.’ Note: The program will likely freeze and be unresponsive while generating the.cia file(s). Mar 05, 2020 3ds to CIA Converter – How To Convert 3ds To Cia March 5, 2020 News today we’re gonna learn how to convert 3ds files into.CIA files so that you can be able to install them with FBI on your 3ds. 하지만 Batch CIA 3DS Decryptor를 사용하면 PC에서도 복호화가 가능하다. 암호화된 롬파일을 폴더에 넣고, Batch CIA 3DS Decryptor.bat을 실행하기만 하면 된다. 3DS는 Trimmed(압축된) 3DS로. CIA는 CCI(3DS)로 파일이 바뀐다. DLC CIA는 CIA 그대로 바뀐다.makeromGeneralAuthor(s)3dsguyTypePC utilityVersion0.15LinksDownloadSource
makerom is a tool which can be used to create NCCH, CCI, and CIA files.3ds To Cia Converter For Pc Free
*1Format Overviews
*1.2CCI
*1.3CIA
*2Using Makerom
*2.1Command lineFormat Overviews[edit]NCCH[edit]
The native format storing code binaries and data archives for the 3DS is NCCH. NCCH files are comprised of:
*code/exheader/plainregion (used for code execution) (plainregion just lists included SDK library add-ons)
*icon (app title text, icon, homemenu settings, see here
*banner (cbmd + cwav, i.e. the upper screen banner/sound shown on the homemenu)
*logo (the splash screen displayed after an application is launched from the homemenu)
*romfs (read-only filesystem used to store resources)
Typical uses for NCCH files include:
*Executable image (code+exheader+icon+banner+logo+romfs)
*e-Manual archive (accessed from homemenu) (romfs)
*DLP child CIA archive (accessed from application) (romfs)
*Update Data archive (romfs)
*Standalone data archive (romfs)
*DLC index archive (icon+romfs)
*DLC archive (romfs)CCI[edit]
The native format for gamecard images is CCI and is a NCCH container format. CCI files are limited to containing 8 NCCH files, and can contain NCCH files for applications titles only.NCCH configuration for CCI[edit]NCCHRequiredIndexExecutable imageYES0e-Manual archiveNO1DLP child CIA archiveNO2Update Data archiveNO7CIA[edit]
The native format for packaging NCCH files for install is CIA, which is also a NCCH container format. CIA files are limited to containing 65535 NCCH files and can be used to contain NCCH files for any title type. CIA files also contain signed data used by the 3DS for general title management and DRM. Installing custom CIA files on a 3DS which also uses eShop/SysUpdates is unwise as conflicts will likely occur.NCCH configurations for CIA[edit]
Applications (Application/DlpChild/Demo/Patch/SystemApplication):NCCHRequiredIndexExecutable imageYES0e-Manual archiveNO1DLP child CIA archiveNO2
System Applet/Module:NCCHRequiredIndexExecutable imageYES0
System Data Archives:NCCHRequiredIndexData archiveYES0
DLC:
The number of DLC data archives in DLC varies for each DLC.NCCHRequiredIndexDLC index archiveYES0DLC data archiveYESVariesUsing Makerom[edit]Command line[edit]
General ArgumentsArgumentAcceptable valuesNotes-f <format>’ncch’/’cxi’/’cfa’/’cci’/’cia’Specify the output file format. ’ncch’/’cxi’/’cfa’ has no affect, probably parsed without error for legacy support.-o <path>Valid file path.Specify name/path for output file. Makerom will decided a name if this is not specified.-vnot requiredEnables verbose output.
RSF ArgumentsArgumentAcceptable valuesNotes-rsf <path>Valid file pathSpecify the path to Rom Specification File(RSF). See below for creating RSF.-D<NAME>=<VALUE>This is used to substitute where ’$(<NAME>)’ exists in the RSF files with ’<VALUE>’. (Uppercase isn’t a requirement)
Crypto ArgumentsArgumentAcceptable valuesNotes-target <target>’t’/’d’/’p’Specify key-chain. This affects encryption, signing and ’-desc’ template availability. t=test, suitable for homebrew. d=devkit(incomplete), suitable for devkits. p=retail(unusable), suitable for signing retail software?-ckeyid <index>Any value between 0-255 (inclusive).Overrides the default common key used to encrypt CIA title keys.-showkeysnoneDumps loaded key-chain to stdout.
NCCH Build ArgumentsArgumentAcceptable valuesNotes-elf <file>Valid file pathSpecify ELF. See below for creating ELF.-icon <file>Valid file pathSpecify icon.-banner <file>Valid file pathSpecify banner.-desc <apptype>:<fw><apptype>=’app’/’ecapp’/’demo’/’dlpchild’. <fw>=’kernel version minor’.Use a template for exheader/accessdesc. These are hard-coded, so not all firmwares have a template. A value from 1-7 can be used in place of ’kernel version minor’. A template shouldn’t be used if the title needs ’special’ permissions, the RSF must be configured fully.-exefslogononeInclude logo in ExeFS. Required for usage on <5.0 systems.
Arguments useful for rebuilding a NCCH file:3ds To Cia Converter For Pc FreeArgumentAcceptable valuesNotes-code <file>Valid file pathSpecify decompressed/plaintext exefs code binary.-exheader <file>Valid file pathSpecify plaintext exheader binary.-logo <file>Valid file pathSpecify logo.-plainrgn <file>Valid file pathSpecify NCCH plain-region.-romfs <file>Valid file pathSpecify an unencrypted RomFS binary.
CCI ArgumentsArgumentAcceptable valuesNotes-content <path>:<index><path>=Valid file path. <index>=Any value between 0-7 (inclusive)Include a built NCCH file in the CCI container. ’-i’ can be used instead of ’-content’.-devccinoneBuild a debug CCI?-nomodtidnoneDon’t modify the TitleIds of NCCH files included to match NCCH0-alignwrnoneAlign the offset for the Card2 writable region to the end of the last NCCH in the CCI.
CIA ArgumentsArgumentAcceptable valuesNotes-content <path>:<index>:<id><path>=Valid file path. <index>=Any value between 0x0-0xFFFF (inclusive). <id>=Any value between 0x0-0xFFFFFFFF (inclusive)Include a built NCCH file in the CIA container. If <id> isn’t specified, it will be generated randomly. ’-i’ can be used instead of ’-content’.-major <version>Any value between 0-63 (inclusive)Specify the version major for the title. This cannot be used with ’-dver’.-minor <version>Any value between 0-63 (inclusive)Specify the version minor for the title. This cannot be used with ’-dver’.-micro <version>Any value between 0-15 (inclusive)Specify the version micro for the title.-dver <version>Any value between 0-4095 (inclusive)Specify the or ’-minor’.-dlcnoneSpecify this flag when building a DLC CIA.-randnoneUse a random title key to encrypt CIA content.Examples[edit]
General examples:
Create CXI
Create CFA
Create CCI
Create CIA
Makerom supports building a NCCH file and including it automatically (as index 0) into a NCCH container:
Create CCI and CXI at the same time and include a CFA
Create CIA and CXI at the same time and include a CFA
Rebuilding CXI:Creating RSF files[edit]
Inspired by Nintendo’s format for their makerom, a yaml configuration file is required for creating NCCH files. CIA/CCI can be created without using a RSF file, but default settings will be used.
For CXI, RSF files can be used to specify permissions, and access control settings. Makerom can use default settings by use of the ’-desc’ option, which removes the requirement for specifying them in the RSF file.
Sample RSF to be used with ’-desc’: download (link broken)
Sample RSF to be used without ’-desc’: downloadCreating ELF files[edit]
The latest devkitARM used in conjunction with ctrulib can create ELF files compatible with makerom.
ELF files that are created using the official SDK are also supported by makerom.Compiling Source[edit]
For Windows a MinGW-W64/MSYS build setup is required.
For Linux, gcc/g++/make must be installed.
All additional libraries used by makerom (polarssl/libyaml) are included in the source, and are linked statically.Retrieved from ’https://www.3dbrew.org/w/index.php?title=Makerom&oldid=17471’
This guide will show you how to dump your game cartridges directly to your SD card with GodMode9. This has multiple uses such as playing without the cartridge or playing your game on an emulator instead of the console.
Required Downloads:
*GodMode9 (latest version)Hacked (New) Nintendo 3DS (XL) Console with Luma3DS CFW
*Booting into GodMode9 via the Luma3DS chainloader requires a hacked 3DS console
*Follow this guide (with pictures) or Plailect’s guide on hacking your 3DS if you have not done so before
*An SD Card is required to store the exploit files and homebrew apps
*32GB or more is recommended to store games
*The SD card must be formatted to FAT32
*MicroSD cards are compatible with Old 3DS consoles via a MicroSD to SD adapter
*Insert your 3DS SD card into your PC
*Extract the GodMode9 .zip
*Copy GodeMode9.firm to the /luma/payloads/ folder on your SD card
*Copy the /gm9/ folder to the root of your SD card
*Insert your SD card into your 3DS
*Insert your game cartridge
*Boot your 3DS while holding [START] to launch Godmode9
*Press [Home] for the action menu
*Select [Scripts…]
*Select [GM9Megascript]
*Select [Miscellaneous]
*Select [Cartridge Options]
*Select an option to dump your cartridge to:
*dump to .3ds ROM file for emulators
*dump to .cia to install on a 3DS
*dump to .nds for DS cartridgesYou also have the option to decrypt dumped .3ds files for use with emulators
*Press [A] to confirm your selection and wait for the process to complete
*Press [A] when complete and your dumped file will be found in the /gm9/out/ folder on your SD card
*Boot your 3DS while holding [START] to launch Godmode9
*Go to [A:] SYSNAND SD
*Go to /title/
*00040000 contains Games and Apps
*00040002 contains Demos
*0004000e contains Updates
*0004008c contains DLC
*Highlight your chosen folder and press [R] + [A] to open the drive options
*Select [Search for titles] then press [A]
*Select the .tmd file for the game or DLC you wish to dump
*Select [TMD file options…]
*Select [Build CIA (standard)] and press [A] when the process is complete
*Your .cia will be found in the /gm9/out/ folder on your SD cardInstalling 3DS Backups and Homebrew
*Install 3DS backups and homebrew easily with FBIConvert 3DS ROMs for Installation
*Use GodMode9 to convert your .3ds ROM’s to .cia files that can be installed on your 3DSInstall Virtual Console Games (GBC, GBA, SNES etc)
*Convert ROM’s to Virtual Console titles and install them directly to your Home menu using New Super Ultimate InjectorPlay DS Games with TWiLight Menu++3ds To Cia Converter For Pc Download
*Play Nintendo DS ROM’s flawlessly using TWiLight Menu++
*The application also features a built-in cheats manager
Download here: http://gg.gg/o51zq
https://diarynote-jp.indered.space
Use GodMode9 to convert your.3ds ROM’s to.cia files that can be installed on your 3DS Install Virtual Console Games (GBC, GBA, SNES etc) Convert ROM’s to Virtual Console titles and install them directly to your Home menu using New Super Ultimate Injector Play DS Games with TWiLight Menu. 4: Converting.3ds files to.cia. Locate the newly-generated.xorpad files, and copy them to //3DS Simple CIA Converter/xorpads. Re-open ’3dssimplecia.exe,’ and click on ’Convert 3DS ROM to CIA.’ Note: The program will likely freeze and be unresponsive while generating the.cia file(s). Mar 05, 2020 3ds to CIA Converter – How To Convert 3ds To Cia March 5, 2020 News today we’re gonna learn how to convert 3ds files into.CIA files so that you can be able to install them with FBI on your 3ds. 하지만 Batch CIA 3DS Decryptor를 사용하면 PC에서도 복호화가 가능하다. 암호화된 롬파일을 폴더에 넣고, Batch CIA 3DS Decryptor.bat을 실행하기만 하면 된다. 3DS는 Trimmed(압축된) 3DS로. CIA는 CCI(3DS)로 파일이 바뀐다. DLC CIA는 CIA 그대로 바뀐다.makeromGeneralAuthor(s)3dsguyTypePC utilityVersion0.15LinksDownloadSource
makerom is a tool which can be used to create NCCH, CCI, and CIA files.3ds To Cia Converter For Pc Free
*1Format Overviews
*1.2CCI
*1.3CIA
*2Using Makerom
*2.1Command lineFormat Overviews[edit]NCCH[edit]
The native format storing code binaries and data archives for the 3DS is NCCH. NCCH files are comprised of:
*code/exheader/plainregion (used for code execution) (plainregion just lists included SDK library add-ons)
*icon (app title text, icon, homemenu settings, see here
*banner (cbmd + cwav, i.e. the upper screen banner/sound shown on the homemenu)
*logo (the splash screen displayed after an application is launched from the homemenu)
*romfs (read-only filesystem used to store resources)
Typical uses for NCCH files include:
*Executable image (code+exheader+icon+banner+logo+romfs)
*e-Manual archive (accessed from homemenu) (romfs)
*DLP child CIA archive (accessed from application) (romfs)
*Update Data archive (romfs)
*Standalone data archive (romfs)
*DLC index archive (icon+romfs)
*DLC archive (romfs)CCI[edit]
The native format for gamecard images is CCI and is a NCCH container format. CCI files are limited to containing 8 NCCH files, and can contain NCCH files for applications titles only.NCCH configuration for CCI[edit]NCCHRequiredIndexExecutable imageYES0e-Manual archiveNO1DLP child CIA archiveNO2Update Data archiveNO7CIA[edit]
The native format for packaging NCCH files for install is CIA, which is also a NCCH container format. CIA files are limited to containing 65535 NCCH files and can be used to contain NCCH files for any title type. CIA files also contain signed data used by the 3DS for general title management and DRM. Installing custom CIA files on a 3DS which also uses eShop/SysUpdates is unwise as conflicts will likely occur.NCCH configurations for CIA[edit]
Applications (Application/DlpChild/Demo/Patch/SystemApplication):NCCHRequiredIndexExecutable imageYES0e-Manual archiveNO1DLP child CIA archiveNO2
System Applet/Module:NCCHRequiredIndexExecutable imageYES0
System Data Archives:NCCHRequiredIndexData archiveYES0
DLC:
The number of DLC data archives in DLC varies for each DLC.NCCHRequiredIndexDLC index archiveYES0DLC data archiveYESVariesUsing Makerom[edit]Command line[edit]
General ArgumentsArgumentAcceptable valuesNotes-f <format>’ncch’/’cxi’/’cfa’/’cci’/’cia’Specify the output file format. ’ncch’/’cxi’/’cfa’ has no affect, probably parsed without error for legacy support.-o <path>Valid file path.Specify name/path for output file. Makerom will decided a name if this is not specified.-vnot requiredEnables verbose output.
RSF ArgumentsArgumentAcceptable valuesNotes-rsf <path>Valid file pathSpecify the path to Rom Specification File(RSF). See below for creating RSF.-D<NAME>=<VALUE>This is used to substitute where ’$(<NAME>)’ exists in the RSF files with ’<VALUE>’. (Uppercase isn’t a requirement)
Crypto ArgumentsArgumentAcceptable valuesNotes-target <target>’t’/’d’/’p’Specify key-chain. This affects encryption, signing and ’-desc’ template availability. t=test, suitable for homebrew. d=devkit(incomplete), suitable for devkits. p=retail(unusable), suitable for signing retail software?-ckeyid <index>Any value between 0-255 (inclusive).Overrides the default common key used to encrypt CIA title keys.-showkeysnoneDumps loaded key-chain to stdout.
NCCH Build ArgumentsArgumentAcceptable valuesNotes-elf <file>Valid file pathSpecify ELF. See below for creating ELF.-icon <file>Valid file pathSpecify icon.-banner <file>Valid file pathSpecify banner.-desc <apptype>:<fw><apptype>=’app’/’ecapp’/’demo’/’dlpchild’. <fw>=’kernel version minor’.Use a template for exheader/accessdesc. These are hard-coded, so not all firmwares have a template. A value from 1-7 can be used in place of ’kernel version minor’. A template shouldn’t be used if the title needs ’special’ permissions, the RSF must be configured fully.-exefslogononeInclude logo in ExeFS. Required for usage on <5.0 systems.
Arguments useful for rebuilding a NCCH file:3ds To Cia Converter For Pc FreeArgumentAcceptable valuesNotes-code <file>Valid file pathSpecify decompressed/plaintext exefs code binary.-exheader <file>Valid file pathSpecify plaintext exheader binary.-logo <file>Valid file pathSpecify logo.-plainrgn <file>Valid file pathSpecify NCCH plain-region.-romfs <file>Valid file pathSpecify an unencrypted RomFS binary.
CCI ArgumentsArgumentAcceptable valuesNotes-content <path>:<index><path>=Valid file path. <index>=Any value between 0-7 (inclusive)Include a built NCCH file in the CCI container. ’-i’ can be used instead of ’-content’.-devccinoneBuild a debug CCI?-nomodtidnoneDon’t modify the TitleIds of NCCH files included to match NCCH0-alignwrnoneAlign the offset for the Card2 writable region to the end of the last NCCH in the CCI.
CIA ArgumentsArgumentAcceptable valuesNotes-content <path>:<index>:<id><path>=Valid file path. <index>=Any value between 0x0-0xFFFF (inclusive). <id>=Any value between 0x0-0xFFFFFFFF (inclusive)Include a built NCCH file in the CIA container. If <id> isn’t specified, it will be generated randomly. ’-i’ can be used instead of ’-content’.-major <version>Any value between 0-63 (inclusive)Specify the version major for the title. This cannot be used with ’-dver’.-minor <version>Any value between 0-63 (inclusive)Specify the version minor for the title. This cannot be used with ’-dver’.-micro <version>Any value between 0-15 (inclusive)Specify the version micro for the title.-dver <version>Any value between 0-4095 (inclusive)Specify the or ’-minor’.-dlcnoneSpecify this flag when building a DLC CIA.-randnoneUse a random title key to encrypt CIA content.Examples[edit]
General examples:
Create CXI
Create CFA
Create CCI
Create CIA
Makerom supports building a NCCH file and including it automatically (as index 0) into a NCCH container:
Create CCI and CXI at the same time and include a CFA
Create CIA and CXI at the same time and include a CFA
Rebuilding CXI:Creating RSF files[edit]
Inspired by Nintendo’s format for their makerom, a yaml configuration file is required for creating NCCH files. CIA/CCI can be created without using a RSF file, but default settings will be used.
For CXI, RSF files can be used to specify permissions, and access control settings. Makerom can use default settings by use of the ’-desc’ option, which removes the requirement for specifying them in the RSF file.
Sample RSF to be used with ’-desc’: download (link broken)
Sample RSF to be used without ’-desc’: downloadCreating ELF files[edit]
The latest devkitARM used in conjunction with ctrulib can create ELF files compatible with makerom.
ELF files that are created using the official SDK are also supported by makerom.Compiling Source[edit]
For Windows a MinGW-W64/MSYS build setup is required.
For Linux, gcc/g++/make must be installed.
All additional libraries used by makerom (polarssl/libyaml) are included in the source, and are linked statically.Retrieved from ’https://www.3dbrew.org/w/index.php?title=Makerom&oldid=17471’
This guide will show you how to dump your game cartridges directly to your SD card with GodMode9. This has multiple uses such as playing without the cartridge or playing your game on an emulator instead of the console.
Required Downloads:
*GodMode9 (latest version)Hacked (New) Nintendo 3DS (XL) Console with Luma3DS CFW
*Booting into GodMode9 via the Luma3DS chainloader requires a hacked 3DS console
*Follow this guide (with pictures) or Plailect’s guide on hacking your 3DS if you have not done so before
*An SD Card is required to store the exploit files and homebrew apps
*32GB or more is recommended to store games
*The SD card must be formatted to FAT32
*MicroSD cards are compatible with Old 3DS consoles via a MicroSD to SD adapter
*Insert your 3DS SD card into your PC
*Extract the GodMode9 .zip
*Copy GodeMode9.firm to the /luma/payloads/ folder on your SD card
*Copy the /gm9/ folder to the root of your SD card
*Insert your SD card into your 3DS
*Insert your game cartridge
*Boot your 3DS while holding [START] to launch Godmode9
*Press [Home] for the action menu
*Select [Scripts…]
*Select [GM9Megascript]
*Select [Miscellaneous]
*Select [Cartridge Options]
*Select an option to dump your cartridge to:
*dump to .3ds ROM file for emulators
*dump to .cia to install on a 3DS
*dump to .nds for DS cartridgesYou also have the option to decrypt dumped .3ds files for use with emulators
*Press [A] to confirm your selection and wait for the process to complete
*Press [A] when complete and your dumped file will be found in the /gm9/out/ folder on your SD card
*Boot your 3DS while holding [START] to launch Godmode9
*Go to [A:] SYSNAND SD
*Go to /title/
*00040000 contains Games and Apps
*00040002 contains Demos
*0004000e contains Updates
*0004008c contains DLC
*Highlight your chosen folder and press [R] + [A] to open the drive options
*Select [Search for titles] then press [A]
*Select the .tmd file for the game or DLC you wish to dump
*Select [TMD file options…]
*Select [Build CIA (standard)] and press [A] when the process is complete
*Your .cia will be found in the /gm9/out/ folder on your SD cardInstalling 3DS Backups and Homebrew
*Install 3DS backups and homebrew easily with FBIConvert 3DS ROMs for Installation
*Use GodMode9 to convert your .3ds ROM’s to .cia files that can be installed on your 3DSInstall Virtual Console Games (GBC, GBA, SNES etc)
*Convert ROM’s to Virtual Console titles and install them directly to your Home menu using New Super Ultimate InjectorPlay DS Games with TWiLight Menu++3ds To Cia Converter For Pc Download
*Play Nintendo DS ROM’s flawlessly using TWiLight Menu++
*The application also features a built-in cheats manager
Download here: http://gg.gg/o51zq
https://diarynote-jp.indered.space
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